Wild! Dungeon Defense!
Wild! Dungeon Defense!
Made for Godot Wild! Jam #33
Welcome to, Wild! Dungeon Defense where you play as the Evil Curator of a local Dungeon where Heros far and wide come to steal your loot! Can you believe it? "Heros"....Here, in YOUR dungeon... attempting to steal YOUR hard ear-..... usurped Loot! How dare them!
Place traps to deal with the pesky Heros as they and you advance through your Dungeon!
There are currently only 3 levels and 4 traps.
Controls:
- Esc or Space to Pause
- Scroll Wheel to rotate traps.
- Left click to select and place traps.
- Right click to drop current held trap
- D + MouseOver to destroy current placed trap.
- Mouse Over traps for details
Heros:
Each hero has a unique ability, their class determines their HP.
Heros health increase based on wave and level.
- Fighter: 25% All Damage Reduction
- Monk: 50% Projectile Damage Reduction (Physical and Magical)
- Rogue: Disables "triggered" traps in a radius for 2 seconds.
- Wizard: When damage is received he blinks himself and others heros on their path!
Level Advancement:
Each level has a gold threshold to obtain in order to unlock the next level of your dungeon.
Level 1 - Starting Gold + 100 needed to advance.
Level 2 - Starting Gold + 2000 needed to advance.
Credits:
Main Game Music - Kevin McLeod Incomptech Music.
Basic Tower Defense YT Godot Tutorial - Legion Games
Most of the tiles used -
* https://opengameart.org/content/dungeon-crawl-32x32-tiles
* https://opengameart.org/content/dungeon-crawl-32x32-tiles-supplemental
Hero Art - GnollYourRoll or @thecosplayingninja on IG
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